This week I made players less able to tank enemy after enemy. Most incoming attacks are now at least as dangerous as the damage a player can deal.
I also added the ability for players to be revived in a multiplayer match. If anyone is able to clear the floor, then everyone comes back to life. I’m not certain how to balance this against the difficulty of single-player, but I am experimenting with different solutions.
There won’t be a new stable release this week, since ongoing work on improving controller support has left Windows and Mac controllers in a broken state.